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Sherriff
That is my first work in a ZBrush 3d modeling software. I started learning ZBrush in the middle of 2020. I wanted to start with something simple, so instead of a whole character, I decided to stop at just a bust. However, I decided right away that I was going to learn to create characters, not the environments or else, since I still see a lot of potential in this for my further development.
With this little project I wanted to try so many different tools and aspects so from the first one I tried to work with asymmetry, different materials on a single mesh, polypainting and even glass rendering to create a translucent cover around the eyes.
I had to learn everything by myself, so the model took about a month to complete. I was developing many of the things I learned on this model in future projects, which can be clearly seen in the following posts.
The render of this model was also done in a ZBrush. And the final picture was composed in Photoshop.