top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Reptile

This was my second work in ZBrush, which's textures I have created in Substance Painter. Actually, textures were the main challenge in creating this model.
When sculpting in ZBrush, I wanted to focus on modeling more realistic muscles and the shape of the creature than I had in my previous works.
Before creating textures, I practiced again in creating a low poly version of the meshes in Maya and baking textures in Marmoset Toolbag to fully prepare the model for Substance Painter.
Creating textures, I wanted them to match the more realistic look of the model itself, with more natural musculature and grounded silhouette. It was a whole new experience since I hadn't worked with complex textures in a realistic way before. It was a great opportunity to elevate my Substance Painter skills and get a more realistic and complicated result.
The final picture was rendered in Marmoset Toolbag and composed in Photoshop. And the turntable gif was created in Marmoset Toolbag.

bottom of page